Kakeors May 21, 2014 20:41:45 GMT -5
Post by SiofraTural on May 21, 2014 20:41:45 GMT -5
Many details will be added or changed at later times depending on how the RP goes between griffinyasha and I (gotta keep it a surprise yo'). The species is becoming a lot more concrete in my mind so lots of information may be added and/or changed.
Basic summary and Origins
The presence of the Muka and Morofor along the northwest coast of Maza dates back about two hundred years after they were first seen crossing over the mountains from the east, and the numbers for their population continue to steadily rise despite the mortal’s best efforts. There are three different names for the same shape-shifting, patriarchal group and the only way to tell them apart is by their aggression alone. In context, the muka are a lot more tame and mellow compared to the morofor, who are incredibly violent and their aggression surprisingly skyrockets when in the presence of a human female. Kakeors/Kakeorstis is a universal name for both. Nothing is really known about what these males are, where they originated, or what their purpose is, except for the fact that all who have come from the east never want to return to it. Whenever a muka journeys east, they usually show up a couple years later completely changed, showing very high levels of PTSD, suicidal tendencies, and their suddenly heightened aggression becomes increasingly deadly around women, as if they suddenly have no control over what they are doing. These new morofor are homicidally violent and it is severely ill-advised to even be in the vacinity as one. Very, very few people have even bothered to research these individuals and their seafaring way of life, and those who do barely do enough to shed any light on this sub-human breed. There is one anthropologist who is considered the “boar expert”, but their current location has yet to be discovered.
- The Muka
Muka is a name (derived from Hindu mythology) of a demon who took on the form of a wild boar. The muka and morofor can both shape-shift into strange animal sapiens who walk on two legs and have a massive head with a powerful set of jaws. Morofor who come back to the women they raped and kept alive usually take the older muka and raise them alongside the other morofor. It is unknown why they even do this, but some guess it is because they want to ensure that the muka don’t journey to the east and over the mountains. The muka also are sterile and cannot have children; it is unknown why, but one guess could be that their body temperatures are higher then the morofor.
- The Morofor
The morofor is a mixed word given by the first town the “demons” raided centuries ago. It is a combination of two words: Mor means “sea” and Eofor means “boar.” The morofor are best known as malevolent pirates of the seas. They will go out to sea for weeks or months, raiding cargo ships traveling to and from the resource rich islands off the coast and taking both crew and cargo alike. Their violence is incredulous especially against women and there has been no research done as to why this is, since anyone who isn’t a morofor or muka is usually beaten or killed for speaking to them. This lack of research is also because the muka and morofor are seen as nothing but mindless savages of the sea. The morofor are fertile and it is unknown why some morofor allow women they rape to go free if all they do is try to find the children when they are older and prevent them from going east.
- Kakeors (also known as Kakeorstis)
This word is used to refer to both the Muka and Morofor. The Muka and Morofor are known by many different names from people all along the coast, but these two are the most common. In the Northwest, Kakeors is the word that is most common. In the region of Fuu to the mountains, Kakeorstis is the most common. They both derive from an old word that essentially translates to "evil boar of the mountains". It is a combination of three words: kake means "evil", eofor means "boar", and orestias means "of the mountains."
The kakeors are plagued by what they call “singing dreams,” which result in the sleeping individual sleepwalking or mumbling in their sleep. The ones who are furthest west have a tendency to go as far as sit up or stand next to their bed before waking up. The morofor have these dreams a bit more strongly, but their strange fear of going back east has made them live and sleep on ships far out at sea, so if they were to sleepwalk off the ship the cold ocean waters will either wake them up or drown them. The further east they travel, the more the sleepwalker will move from their sleeping spot and head east. Usually sleepwalking wakes them up the further west they are, but the more east they go it's best to try and wake them up before they get themselves lost or injured. These sleepwalking dreams happen from once every few months to once a year. Kakeors have a tendency to vaguely mutter incoherent words but their voices, the longer they are stuck in these dreams, start to sound rather terrified and hysterical. When they wake up, they do not recall anything about the dream or why they are even shaking/crying/screaming whatever. The only thing they do remember is hearing a humming tune in their ears, as if someone was sitting right next to them.
Cases of suicide after having these dreams is high amongst the muka but especially high for the morofor. Sometimes they commit the deed during the hysteria of waking up after these dreams, and surprisingly, even though they are brutishly violent, the kakeors look after one another during these moments until they calm down enough. Some dreams are stronger then others and can last between one to four days. Sleep deprivation is highest during these times, which is a tactical advantage for the protectors of the cargo and passenger ships.
What makes the Kakeors infamous is their beast shifting, and when either of them become infuriated, they will attack anything that moves. The Morofor however are better at snapping out of the rage, whereas the Muka need to be taken out of this mode either by force or wear them out until they collapse from exhaustion. A Muka can be snapped out of this berserker rage, and when they are finally calm, it will still be a while before they can change back. Shifting puts a huge strain on the body, so shifting makes the user feel like they pulled nearly every muscle in their body. All they need is a bit of rest, and then they can change back; but when they change back they again need to rest in order for their muscles to not feel so pained when they move around. Another problem with beast shifting for a kakeor is that they can’t speak. Their muzzles, although incredibly powerful, have a lot of trouble forming words, so it’s mostly just a bunch of grunts and snarls. Older kakeors are a lot better with speaking through practice, but the younger don’t yet know how to control their vocal cords to switch between animalistic growls to human speech.
The shifting also causes the user to feel a bit less intelligent. They are a little slower at thinking things through, such as mathematics and other cognitive thinking, but they are still intelligent enough to get through the day in their beast forms. Those who haven’t shifted enough suffer from memory blanks and tend to stare at the ground while thinking. Some even scratch at their heads and complain like they have a bunch of flies buzzing around in their skulls. It’s wise to be cautious around individuals like these as they are considered wild animals more than they are people. Once they turn back to a human, their mentality is regained and they can think much more clearly. Their memories are slightly fuzzy and they can only remember things that went on when they weren’t in a berserker rage. If only in berserker mode between shifts they will remember nothing.
Their skins in this form are as thick and tough as a boar’s hide. This skin is not impenetrable but just tougher to break open compared to human skin. A Morofor’s skin is resistant to magic since they are considered a "full fledged magical beast", but a Muka strangely has no resistance to magic. They are as vulnerable to magic as any other human is.
Their heads are abnormally huge which gives them almost unmatched biting power, so the size of their neck and upper torso is enlarged considerably in order to support their huge head. They walk with a slouch because of the weight of their skull and the slight hump in their back is solid muscle. Even if you don’t get a leg bitten off, a single swing of their head feels like a punch that could fracture or break a few bones. Their cheekbones are well defined, so getting hit in that spot will also cause a lot of internal damage. Compared to the average human, a kakeor’s beast head is as long and thick as a human torso. As said before their lips aren’t build for speech so speaking is hard. Their eyes are the same green, and when in berserker mode their pupils shrink down to pinpricks. This should make a kakeor blind, but yet somehow they can see relatively well, except to differentiate friend from foe. They have long, powerful legs that could easily kick through most wooden doors, and their long, strong arms can send a grown man flying. Their forearms are also long enough so that the shifter can walk on all fours, preferring to walk on their knuckles or fists since walking on two legs with a heavy head gets a bit tiring once in a while.
Violence in the Northwest
For two hundred years the muka and morofor have been pushed out to sea both by themselves and the populations lining the shoreline. The northern shores of Maza are heavily populated along the sea because of the resource rich islands off the coast, especially in the northwest. However the “sea pigs” (sailor's term for kakeors) have been moving their way so far west that they have been interfering with trade. The kakeors primarily take refuge on the multiple small islands that dot the calmest waters of the north ocean, which is the primary trading route for cargo and passenger ships despite the increased risk of pirate attacks. For a while things were slow, but once wealthier businessmen and men of power started to flood into the area after the discovery of rich minerals sixty years ago, the trade and tourism between the islands and the shoreline has boosted significantly.
Money invested in war vessels to travel alongside the cargo and passenger ships has increased which has significantly dropped the attack rate on innocent ships. Tactics continue to change though, as the calmest waters of the northeast are also the mistiest. Many nights contain some type of mist or fog. It can be as small as barely covering the water’s surface to completely enveloping the ship and grow so thick it is impossible to see a hundred feet. The economic boom along the shore for a growing industrial revolution in the bigger towns has kept this trade route alive since it is the quickest and easiest route to the islands, save for the pirate attacks.
The pirates usually avoid the areas that are incredibly thick with fog since they can’t see their target and the threat of hitting stone pillars that occasionally dot the way to the islands is even higher. One group of ships, however, has become a particularly devastating force on the trade route, sinking numerous war vessel over the years and causing a large dent in the shipping industry. Survivors who managed to live these attacks claim that these pirate ships appear out of the fog, especially on nights where it is near impossible to see. The fronts of the attacking ships seem to be covered in sharp metal sheets and a ram jutting out of the water that jabs a hole right into the hull of the attacked ship. Some of the pirate ships have been sunk recently in one grand sea battle called the Battle of Cornucopia, and this massive victory for the people of the coast has boosted moral and has inadvertently dwindled pirate attacks, especially with new and faster war ships outfitted with the latest technology.
The “Human" Movement
The human movement was started by a group of orphan caretakers who wanted to start an experiment in raising a muka child, despite the town’s uproar against it. For two hundred years the kakeors were seen as mindless savages, and even if people had seen past their savagery somewhere in the past, the majority has always known as dumb animals.
The movement was to show that muka can be taught and raised just like human children. The logic was that since the muka looked like humans (save for their green eyes), they could be taught like humans. Surprisingly the experiment caught the attention of other orphanages and twenty muka children were taken in. To the surprise of the people, the muka could learn just like human children. They could think, they had their own personalities, their own stories, and even favorite colors and toys. However, the discrimination against the kakeors had the orphanages treat the muka like show pets, bragging about them to others by the “tricks” they could do.
Once the muka “graduated” basic learning they were allowed to be adopted out to other families, but the first few who were adopted were either killed or banished from the families because of the racial discrimination that plagued the land. Orphanages where then a lot more cautious, but once the muka children started to reach the age of twelve disaster fell on any orphanage who had a twelve year old muka child. It was then found out that once they reach the age of twelve, the children start complaining of chest pains before suddenly turning into a beast, and depending on the situation, would attack out of fear. Immediately after these first few reports, the program abruptly ended. Other kakeors label the ones that were a part of the Human Movement "house pets" and they are not accepted into kakeor society.